September 2, 2013
A little while ago we got the group together and played some Magic. We mostly played our new Modern decks, but we ended the party with a four player commander game. I played my no-coherent-theme Ruhan deck (unless you count card draw, mana, and big spells as a theme). But Kris played Talrand. I don't have his list but it reminded me of my own Talrand, Sky Summoner deck I built online right after he was released.
The plan here is simple: play spells and make birds. I run 40+ instants and sorceries including 14 one mana cantrips and plenty of other draw magic. I also run 4 artifacts (and many instants) to protect Talrand. He's very important to your plan. I run three cards which function as "lords" for the drakes: Favorable Winds, Grand Architect, and Gravitational Shift.
In addition I also have a Polymorph/Mass Polymorph backup plan. The only creature cards in the deck would be a major upgrade over a 2/2 drake. I haven't pulled it off yet, but a Mass Polymorph on five drakes or so would result in a bombtastic army of huge blue monsters.
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